VICE LAB HQ

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01 / WANTED LAB

How much heat can you handle?

Build a fictional pursuit scenario. Change conditions and compare the pressure in our original tabletop-style model.

Fan simulation · All rules and results are invented by ViceLabHQ. They do not describe GTA VI mechanics or real-world evasion.

Set the scene

FICTIONAL SCENARIO GRIDModel v1
SECTOR 04 / CONCEPT GRID
SCENARIO RESULT

On the radar

48pressure / 100
145model seconds

WHAT THIS TOOL IS GOOD FOR

A fan challenge, not a gameplay calculator.

Change one setting, compare the fictional result and share a scenario with friends. The same inputs always produce the same output.

Know the limits

Pressure is not an escape probability. Model seconds are not a measured police cooldown. Our 1–5 intensity scale is a design choice, not a claim about GTA VI’s wanted-star count.

Want verified information? Compare GTA 5 and GTA 6 →

What changes the result?

Intensity contributes 14 points per level. City adds 18, coast 8, and wetlands 28. Sports subtracts 12 and off-road subtracts 6. Rain adds 14. Pressure is capped at 5–100. Illustrative duration is 30 + pressure × 2.4, rounded to whole seconds.

This deterministic experiment makes trade-offs visible. A shared link reproduces the same inputs. Today’s challenge uses the UTC date so friends get the same setup.

Read the wanted-system guide →

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