01 / WANTED LAB
How much heat can you handle?
Build a fictional pursuit scenario. Change conditions and compare the pressure in our original tabletop-style model.
Fan simulation · All rules and results are invented by ViceLabHQ. They do not describe GTA VI mechanics or real-world evasion.
On the radar
WHAT THIS TOOL IS GOOD FOR
A fan challenge, not a gameplay calculator.
Change one setting, compare the fictional result and share a scenario with friends. The same inputs always produce the same output.
Pressure is not an escape probability. Model seconds are not a measured police cooldown. Our 1–5 intensity scale is a design choice, not a claim about GTA VI’s wanted-star count.
Want verified information? Compare GTA 5 and GTA 6 →What changes the result?
Intensity contributes 14 points per level. City adds 18, coast 8, and wetlands 28. Sports subtracts 12 and off-road subtracts 6. Rain adds 14. Pressure is capped at 5–100. Illustrative duration is 30 + pressure × 2.4, rounded to whole seconds.
This deterministic experiment makes trade-offs visible. A shared link reproduces the same inputs. Today’s challenge uses the UTC date so friends get the same setup.
Read the wanted-system guide →